Johny Tyler wrote:I don't see how anyone can think it makes sense from a game design perspective to be able to make as much or more isk in HS than in low/null/WH. It just seems obvious to me that the most lucrative activities should take place in more dangerous areas of space.
I would expect a game to be designed in a way that increases income in more hostile environments either linearly or exponentially. I don't understand how it can make sense to so many people that an income graph seems to be something of a parabola in Eve.
I understand easy isk is what a lot of people want, but I can't understand that they think it seems right the way it is.
Also, the fact that people are complaining that easy isk in HS devalues the effort they put into holding sov or keeping a WH running seems easily understandable to me.
Why would anyone think a fleet activity in HS should generate comparable isk to a fleet activity in sov space or a WH?
I just hope the devs are only holding back on rebalancing HS isk until they have sov a bit more sorted out so they have a more legitimate direction to point people towards.
Correct me if I'm wrong, but nullsec has incursions as well and nullsec incursions do have a chance of dropping a faction supercarrier BPC.
As for HS being more profitable than null, that clam is laughable. As someone who has activelly played in Higsec, Lowsec (namely factional warfare), nullsec and W-space my income comparison is W-Space > null > FW > highsec. And that's from 8 years of experience. In my opinion, that's how the income scale should be, since W-space is realistically the most dangerous and inconvenient space to live of them all.
From an alliance perspective, nullsec is even more profitable than any other area of the game, simply because of moon goo. If you want to complain about something that is really unfair in the game, then you shouldn't look past the base material of all tech 2 production being exclusive to one region of the game.
But of course, incursions represent individual income, while moon goo is alliance income which is not that well seen or felt by simple members. It may seem that highsec is "more profitable" simply because of nullsec alliance's policies, which mostly include grunts not having direct income from moon goo and not having a possibility to manage your own POS (for security reasons).
Bottom line is, I am not entirely certain how this thread survived this long without being closed as a troll. I mean the whole point of the thread is that someone thinks that a game mechanic, which is also available in both lowsec and null AND more profitable in those areas than in highsec is merely existing in highsec. What's the main motivation here? Jealousy?
Fun fact: ex Northern coalition (the real BFF coalition, not the alliance with the same name), including to some extent CFC didn't grab half of nullsec by running incursions, but by owning Technetium moons. Even with their superb organisation, that would be much harder to accomplish if it wasn't for monopolized moon goo.